Describe what you need
A sentence is enough. Pull from a style pack to inherit a locked art direction across the whole batch. Consistency without a single reference sheet.
Closed beta coming soon
Engine-ready 3D models and 2D sprites from a single prompt. Preview, refine, export. Built for game developers who ship.
Exports for
See the studio
Watch Forgeon Studio move from a text prompt through preview, refine, QC, and an engine-ready export.
How it works
No multi-tool pipeline. No file conversions. No manual cleanup.
A sentence is enough. Pull from a style pack to inherit a locked art direction across the whole batch. Consistency without a single reference sheet.
Compare the generated frames, choose the direction that works, and refine only what you plan to ship.
Engine-correct GLB, PBR materials, axis conventions, scale, and a QC log. Unity URP, Unreal, Roblox, or generic. No retopo, no manual cleanup.
Showcase
Real generated assets, measured from their exported GLBs and presented with the prompts that made them.
Generic GLB A squat fantasy alchemist cart with four red wooden wheels, a teal canvas roof, two brass chimneys, three round purple bottles hanging on the left side, a crescent moon emblem on the door, a copper ladder on the right side, and a white owl perched on the roof.
Generic GLB A red wooden chair with exactly three legs and a round blue cushion.
Generic GLB An old copper lantern with six glass window panels, a curved black handle, a small blue flame, and a star-shaped vent on top.
Generic GLB A compact toy robot with one red circular eye, two short antennae, a blue square torso, silver arms, and yellow boots.
Generic GLB A small polished brass telescope on a tripod with three black legs, a green leather grip, and one large glass eyepiece.
Unity URP Low-poly viking longboat, weathered wood, runic sail, fjord setting.
Unity URP Stylized dragon knight, ornate armor, emerald cape, battle stance.
Built for shipping
Every feature is a cost control, a quality gate, or a pipeline shortcut.
Preview an idea, then refine only what earns a place in your game. Iterate on what matters, pay for what ships.
Lock a shared style across every asset in a pack. Consistency without a single reference sheet.
Unity URP, Unreal 5, Roblox, each with correct scale, axis convention, and normal map format.
Every asset arrives with topology checks, normal validation, scale audit, and a hash-stamped manifest.json.
Lock packs across your team. Same prompt template, same style, every shipper on the same page.
Drop generation into your build pipeline. REST endpoints and a CLI for headless asset forging in CI.
Where we're built
İTÜ Çekirdek · İTÜ Teknokent
Yıldız Teknopark (YTÜ) Closed beta
The closed beta is coming. Leave your email and we'll reach out the moment it opens.